What is Combat Simulations?

Combat Simulations International (or ‘Combat Sims’ or ‘milsims’) is a small, tight-knit community with very specific interests. We are dedicated to a form of IR (‘Laser’) Skirmish that aims to replicate a realistic (simulated) combat experience.

This website (and the attached forums) have been established to promote our sport, and to provide those that play with a resource for everything from mission scenarios, to tips on DIY tagger construction.
Who plays Combat Sims?

I guess you could call us ‘Military Enthusiasts’. We are an 18+ outfit, with players from all walks of life. We have office workers, technicians, machinists, labourers, and cooks amongst our playerbase. We also host a number of current, and ex-ADF members.

Though we all differ in our background and experience, we all share a strong sense of teamwork, an enthusiasm for all things military, the willingness to get our hands dirty, and a desire to have fun.

Why is Combat Sims restricted to 18+?

The short answer is Maturity.

Many of our games contain harsh language, adult themes (violence) and references to drugs or other “adult-y themes”.  Those aspects in interactive media generally bring with them an R18+ rating, so there are legal reasons for the age restrictions, too.

In the many years that Combat Sims has been running, we’ve found that a high degree of maturity is needed during a deployment, and that (generally speaking) those under the age of 18 don’t have the maturity to deal with what we do.

We expect all of our players to be able to care for themselves, and those around them, while in the field. For that reason, we’ve limited the age to 18 years and older.

What’s with all the gear you’re wearing?

Our deployments run from 3 to 6 hours with no breaks, with some events lasting as long as 3 days (our annual national event.) As a result, players are required to carry enough food and water with them to last out that period. In order to do this efficiently, many players have adopted the military-style webbing and harnesses you see us wearing. Not only does it provide a good means for carrying our food and water, but it also provides a visual (and psychological) degree of realism to all players involved.

Also, with the introduction of Frag Tag V3, and the ability to add physical magazines to custom taggers,  the vests and chest rigging enables players to carry their spare magazines.

I’ve played IR Skirmish before, how is Combat Sims different?

We operate in sections during our deployments, and frown on ‘lone wolf’, Rambo types of play. Also, we are provided with varying (and numerous) missions in our briefings, and Rules of Engagement (ROE) within which we must achieve these objectives. You can check out an example of an AAR (After-Action Review, or debrief) on the main page for an idea of what we get up to.

Our sessions aren’t about Scores, KDR’s (Kill to Death Ratio), or any other form of point system. We play objective-based scenarios to simulate the rigors and experience of real-world light infantry combat.

Also, we do not use a ‘respawn’ feature. When players die, they cannot just move back to a respawn point and rejoin the game. Our death rules require players to fall to the ground, thus providing a visual cue that they have been killed. There they either wait to be extracted by a living team-mate, or wait until the contact has been resolved. Only then can they move to a point where a group “CASEVAC” can occur, allowing them to rejoin the game.

What is a CASEVAC,  and how does it impact my gametime?

Casevac stands for Casualty Evacuation, and is a military term used to describe the removal of wounded individuals from a battlefield. We have adopted a CASEVAC system that is used to simulate the extraction of mortally wounded or KIA soldiers, and their replacement with fresh soldiers.

This prevents an almost constant stream of players being respawned to return to a fire fight as the KIA needs to be escorted to the CASEVAC location. Many other styles of play simply require killed players to hold their tagger above their head, and move back to be respawned. We, however, require killed players to fall to the ground and wait a period of time for either extraction, or the contact to end or move past them. This provides a more realistic simulation of real-world combat.

Why IR Skirmish and not paintball or airsoft?

Paintball and Airsoft are both very good in their own right, however the IR weaponry we use offers us far greater (and more realistic) range and accuracy, as well as a better approximation of real-world weapons. Our use of the FragTag operating software also lets us define weapon types and characteristics, such as assault rifles, sub-machine guns, shotguns, sniper rifles, and even pistols. We also have claymores, C4, dirty bombs, emplaced weapons, and many variations of those already listed.
This ability to customize our weapon loadout can make for a much wider range of scenarios.

What are the bare essentials I should bring along to a deployment?

A good sturdy pair of fully enclosed boots or runners must be worn at our deployments for safety reasons. We also suggest a set of DPCU’s (disruptive pattern camouflage uniform – or ‘camo’) if you have them. Otherwise, camouflage overalls can be hired from our armourer for a small fee. At very least, you should wear long pants, and (preferably) a long sleeved shirt.

Most of our fields have amenities such as taps for drinking water and bathrooms. However, it is your responsibility to bring an adequate amount of water (at least 2L) and some food for yourself to consume throughout a Com Sims deployment.

We suggest you steer clear of energy drinks and other carbonated drinks as they do little for you and are a fast track to dehydration. For food, we suggest small muesli bars or snack packs. Many of our players also carry with them sweets, like jubes or snakes, that will give a quick release of sugar. On deployments we will often harbour up to enable players to get a quick feed, so you may opt to bring a more sustained meal for the longer deployments if you have the means to carry it.

And last of all but most importantly, bring along your respect and a good attitude to getting in and getting your hands dirty.

 

How can I get started?

Hit The “Register” button below to attend a LIDS session, and get started!